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Welcome to the Coach Factor blog. Here you will find all of our ideas on software development. Subscribe at  http://blog.nventive.net.

# Monday, April 20, 2009

Everything is about perception. When people look at Umbrella, they think it is huge; for us, it is simply a thin layer over the BCL and various MS technologies that improve the development experience.

Design principles for Umbrella are really simple:

  • Eat our own dog food
    • Umbrella has been developed using Umbrella.
  • Don’t repeat yourself
    • It’s really about addressing an issue once and only once.
  • Stronger abstractions
    • Coming up with the ISource<T> name for a generic getter-setter allows us to create higher abstraction.
  • Fluent interface
    • name.Validation().NotNull() as opposed to ArgumentHelper.CheckNotNull(name)
  • Predictability
    • The members are where they feel natural and discoverability is easy.
  • Zero friction
    • Supported by other principles, it is mainly focused as working effectively in a TDD environment, easily mockable, extensible, …
  • Leverage and Reuse
    • We use Action<T> and Func<T> as opposed to defining new delegates over and over again

In order to make this happen, we heavily rely on new C# 3.0 language features like lambda expressions and extension methods.

In order to showcase many of the functionalities we use on a daily basis, we’re launching a new serie of blog posts focused specifically at Umbrella. Stay tuned!

() => “Francois”

Monday, April 20, 2009 1:57:05 PM (Eastern Standard Time, UTC-05:00)  #    Comments [1] -
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